How fun do you think your coaster would be? Before we come to any conclusions, use the following shiny app to look at the other coasters people in your
class
made.
In the Group ID section, make sure only the Group ID for your class is selected.
Check the “show high score table” option.
Which Player ID had the highest score in your class?
What strategies appear to be the most important in getting a high score?
What strategies appear to be the most important in getting a high score?
Does their coaster look practical to build in real life?
What restrictions would make the coaster game more practical?
1F: Discussion Questions
If you were to design a new roller coaster game, what restrictions would you have?
Does it make sense to assume the function can't go below 0?
Should we require that when x = 0 the height should be 0 as well?
Should we require that the beginning and ending of the track needs to be horizontal?
Should the first hill be higher than all the others? Why is this typically important?
Discuss any other rules you think should be implemented.
Would you expect to have a more exciting coaster if you used cubic and exponential equations instead of
linear and quadratic? Explain why.